How many objects are there on a big component?
Author: firstname.lastname@example.org (Mike Taylor)
I have a question for the Uniface community - how many objects, or UDOs (Uniface development objects) in v10 speak, are on your largest components? An object is basically anything painted - entities (not repetitions), fields (any widget type), labels, line/area frames, break frames, headers, footers or split bars. A little background to the question - We have been optimizing of the new component editor in version 10 so we can be confident, that when applications are migrated, it performs well . In v10 there is no technical limit to the number of objects that can be defined on a component however, how many objects should we make sure we are optimized for? A good measure of this would be the maximum number currently being used in your applications. Many thanks for your help Mike.